During its 15-year existence, the name of Remedy Entertainment has become synonymous with smart and exciting action games. Here’s a quick look at what we’ve been up to over the years:
At the 2005 E3 Remedy announced that they were developing a completely new game with a new concept that would yet again revolutionize the 3rd person action genre: Alan Wake, a psychological action thriller – an amalgam of the adrenaline-fueled action sequences that made Max Payne a household name and a deep, mystery-driven storyline.
Max Payne 2: The Fall of Max Payne was released in Q4/2003 for PC, PS2 and Xbox. The anticipated sequel continued the story of the hard-boiled detective Max Payne, and its reception was overwhelmingly positive.
In May 2002 all rights to the Max Payne franchise were bought from Remedy and 3D Realms by Take Two Interactive. A sequel to the game, with Remedy continuing as the developer, was announced at the same time.
In late 1996, Remedy’s team had started to brainstorm ideas about a “3rd person action game”. A prototype and a design document were shown to 3D Realms, who immediately fell in love with the idea. Work on Max Payne begun in 1997.
The award-winning Max Payne was released in 2001. It revolutionized the action genre with cinematic combat sequences, and its groundbreaking use of slow motion and dramatic narrative-driven gameplay made it one of the best-selling PC games of the year. Console gamers were equally thrilled by the original Max Payne, as it later went on to achieve “Greatest Hits” status on the PlayStation®2 computer entertainment system and “Platinum Hits” recognition on the Xbox® video game system from Microsoft. The original Max Paynehas sold over 4 million units to date worldwide.
In 1997, Remedy created Final Reality™, a 3D accelerator benchmark program, for VNU Business Publications. It quickly became a widely used standard in 3D accelerator benchmarking, with over 5 million copies distributed worldwide.
While Final Reality™ was an unbelievable success, it did not fit into Remedy’s focus of creating action-packed games. Thus, a new company, Futuremark, was founded in November 1997. Today Futuremark has established 3DMark as the de facto standard in 3D benchmarking. Over 20 million copies of subsequent versions of 3DMark have been distributed.
Remedy’s debut game, a racing game called Death Rally, was published in 1996 by Apogee Software and GT Interactive and has sold in excess of 90,000 units. Death Rally quickly became known for its addictive nature and the numerous little details that made it a game that would not let go of the player once they started playing it
Remedy Entertainment, a Finnish game development company, was founded in 1995. From the start, the company’s mission was to be a developer of leading action games. The company has focused on this goal utilizing innovative ideas, quality content, state-of-the-art technology and – most importantly – the right team of people to put it all together.
Source: Remedy Games (for archiving purposes)