Bloodshot Reborn: Bloodshot Island Director’s Cut #1

Bloodshot Reborn: Bloodshot Island Director’s Cut #1

From all the comics I’ve read until now, none have really touched the “military” genre. Bloodshot Reborn #14 was he first one, and with “Bloodshot Reborn: Bloodshot Island Director’s Cut #1” I feel nearer to the genre by seeing how this comic started.

The story is simple, nothing remarkable, but has a great overall context. It’s an interesting mix between classical elements and new ideas that Jeff Lemire brings us as the writer, and I’m sure many readers will enjoy what he brings to this book.

Bloodshot Reborn: Bloodshot Island Director’s Cut #1 is a really fast paced read, filled with action, adrenaline, surprises and an interesting ending that you can see coming if you paid attention, but that doesn’t mean it’s disappointing, in fact, it’s the opposite.

Themes like guns, war, and those elements of the “macho-man culture” were never something that attracted me, but this one made areal impact, and that was because of the solid script and story from Mr. Lemire.

Seeing the art only with the pencils of Mico Suayan with some color for sound effects and dialogues was strange at first, but it ended being an interesting experience. It’s an unconventional approach that works and I could re-read again easily. It was like the story board or conceptual art for an animated film, and a very good one to boot.

Bloodshot Reborn: Bloodshot Island Director’s Cut #1
@Valiant Comics

I have to admit that I loved the double page spreads as well as all the art throughout the book. The first spread had just the right levels of surprise, while the second one was charged with drama, making me wonder what would happen next. It had a different, less impactful effect because of the aspect they played with, but there was still the seeds of what we saw in Bloodshot Beborn #14

The lettering here was some of the best I’ve seen. Easy to read, dynamic, and had just the right amount of space. There wasn’t a great deal of dialogue, which is a cool option for this kind of story, even if I’m started to wish it had more as it went on. Dave Lanphear really needs to be commended on his work with this issue.

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It was more obvious in this comic in particular the kind of work that a good letterer brings, and I’m surprised to find that Lanphear always picks the perfect location for the dialogue. This connection between everyone on the team really shows through.

And seeing the first draft script at the end of this issue was great! It’s a cool inclusion that I didn’t expect, but was happy to get. I always think a writer should be as specific as possible with everything written, so seeing how one thinks was a real joy.

I won’t mind reading more issues like this, although I hope it doesn’t become a tradition to show this aspect of every single comic from now on. These director’s cuts work just for the most interesting issues, because it shows a different and interesting side of the industry that fans should understand.

There is a good concept here, good art, cool additions to the whole thing and many more things I could mention. To summarize: You guys need to read it, finish it, love it and share it with friends.

About Author

Alan D.D.

Hailing and writing out of Venezuela, Alan is our international correspondent that covers comic books for GAMbIT as well as general book reviews on his personal blog. He's currently working in some novels and poems, which means he fights daily a writer's block.

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