‘GreedFall’ feels like The Witcher in the 17th century

GreedFall is the latest RPG from Spiders, currently in development for PS4, Xbox One and PC. Greedfall aims for a very unique visual identity, inspired by Baroque art from 17th Century Europe, depicting grandiose sceneries in muted warm colors and dark undertones.

Explore a fresh new world as you set foot – alongside many other settlers, mercenaries and treasure hunters – on a remote island seeping with magic, rumored to be filled with riches and lost secrets. You’ll find yourself in the middle of ever-increasing tensions between the invading settlers and the locals, protected by supernatural beings, manifestation of the island’s earthly magic.

With a strong focus on its core RPG identity, GreedFall follows Spiders’ experience in building intricate worlds and lots of freedom for the player. The island of GreedFall is a living, ever-evolving world. Your actions, from seemingly trivial choices to the most important political decisions, will influence and affect its course as well as the relationship between the different factions established on the island. Maybe, just maybe, Greedfall will get right what Fable always wanted to get right.

While the trailer doesn’t show any footage from the game, it does quite a bit to set one hell of a mood. I get this Assassin’s Creed mixed with The Witcher vibe from Greedfall, and that’s not a bad thing.

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GreedFall is planned for release in 2018. We will reveal more about the game the weeks and months to come.

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J. Luis

J. Luis is the current Editor-In-Chief here at GAMbIT. With a background in investigative journalism his work encompasses the pop-culture spectrum here, but he also works in the political spectrum for other organizations.

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