Halo Show Creators Claim Chevy Tahoe Is In The Show “For A Reason”

Halo

A reason that they don’t bother explaining.

If you were watching the Super Bowl, you probably caught the the spot for the upcoming Paramount+ Halo show.

And if you were really sharp eyed, you probably saw a few shots of decidedly non-futuristic vehicles, most notably, an early 2000’s Chevy Tahoe.

Well, in an interview with Polygon, showrunner Steven Kane states that the Tahoe is there for a reason, saying:

It’s both frightening and exhilarating to know people care that much.

Steven Kane

In that same interview, Kiki Wolfkill, 343 Studio head and executive producer on the show said:

For people who haven’t spent time in the game industry, there’s no such thing as too fast a shot to notice something. We have to assume every single frame will be examined.

Kiki Wolfkill

You, uh, might’ve noticed that they didn’t actually tell you what that reason is. But if I had to make an educated guess, it’s probably a combination of two things. The first is that those scenes clearly take place in an area that looks like a rusted out, depressed area where, for whatever reason, there’s not much for the people there. The second is something that Osamu Tezuka employed whenever he wrote a story set in the future; he’d have things that were familiar to the audience juxtaposed with the fantastic futuristic vistas that got him noticed by Kubrik as a potential art director for 2001: A Space Odyssey. The reasoning for having old cars and the like on Tezuka’s part was twofold; to have something familiar to the audience as stated, and also due to the fact that old objects don’t simply disappear just because it’s “the future”, the creations of man have ontological inertia. The latter being a sensible observation, though he didn’t typically include mid-50’s cars in something set 500 years in the future, like this show is.

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All that aside, the upcoming Halo show has already enjoyed a fair bit of pushback from fans of the game series, which is stated to be set in a “Silver timeline” separate from the games. As executive producer and director Otto Bathurst said to Polygon:

What people see will be different from what they’ve expected. And hopefully a strong percentage [of fans] will be pleased with it. But listen, I’m sure it’s going to ruffle some feathers.

Otto Bathurst

Source: IGN

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B. Simmons

Based out of Glendale California, Bryan is a GAMbIT's resident gaming contributor. Specializing in PC and portable gaming, you can find Bryan on his 3DS playing Monster Hunter or at one of the various conventions throughout the state.

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