Left 4 Dead 2 Happened Because The First Game’s Engine Was So Temperamental

Left 4 Dead 2

Don’t expect a hug.

For those with longer memories, it’s not unlikely that you remember the hullabaloo around Left 4 Dead 2. It’s often a bit more common for Valve games to stick around for a while with a large amount of post launch support. After all, Team Fortress 2 is still getting updates, and it’s only a year away from being old enough to play itself without parental supervision.

Well, as it turns out, there was a reason Left 4 Dead 1‘s support was cut short to pave the way for L4D2. As it turns out, the engine for the first game was a bit delicate. At least, according to former Left 4 Dead lead and current The Anacrusis lead Chet Faliszek.

From an interview with Game Developer, Faliszek claims that the engine would often break for bizarre reasons.

Essentially, no one wound up wanting to fiddle with the house of cards that was the first game’s engine, for fear of breaking something that would take longer to fix than it did to work from scratch. And so, a year later, Left 4 Dead 2 became its own thing, rather than DLC or expansions for the original game.

Naturally, at the time, players were pretty peeved. They expected a string of updates for the game they bought the year before, rather than having to pay for a whole new game. When asked why Valve didn’t just claim the new game was due to the fragility of the first game’s engine, Faliszek claimed it was a matter of decorum. One that he was willing to take one on the chin for, at that.

Source: PC Gamer

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B. Simmons

Based out of Glendale California, Bryan is a GAMbIT's resident gaming contributor. Specializing in PC and portable gaming, you can find Bryan on his 3DS playing Monster Hunter or at one of the various conventions throughout the state.

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