PLAYERUNKNOWN’S BATTLEGROUNDS breaks $100 million in sales

Game Hits 230,000 Peak Concurrent Users on Steam and 350,000 Simultaneous Viewers on Twitch

Bluehole, Inc. announced today that PLAYERUNKNOWN’S BATTLEGROUNDS has generated $100 million in revenue and sold more than four million copies since its Early Access launch on March 23, 2017.

PLAYERUNKNOWN’S BATTLEGROUNDS has attracted players from around the world with 24% of them based in the US, 19% in China, 6% in Germany, 6% in Russia and 4% in the U.K. The game has seen further popularity in Eastern Asia with 5.5% of its players in South Korea and 4.3% in Japan, making for impressive sales as compared to their overall population pool.

PLAYERUNKNOWN’S BATTLEGROUNDS has peaked at 230,000 concurrent users on Steam with more than 100,000 sessions being played daily. The game continues its success on Twitch seeing more than 350,000 peak concurrent viewers. 15% of all Twitch users (more than 120,000 people), watch PLAYERUNKNOWN’S BATTLEGROUNDS from the platform every day.

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“I genuinely appreciate all the love and support the fans have shown to PLAYERUNKNOWN’S BATTLEGROUNDS,” stated Chang Han Kim, Vice President and Executive Producer for Bluehole. “Our team is working passionately to deliver a stable gameplay experience as we prepare for our full launch later this year.”

At E3 2017, Bluehole, Inc. announced that PLAYERUNKNOWN’S BATTLEGROUNDS will be launching exclusively on Xbox One in late 2017, with the final version launching in early 2018 across the Xbox One family of devices. The game has proven its esports potential having just come off the successful “This is Battle Royale: DreamHack Summer 2017” tournament in Jönköping, Sweden.

A last-man-standing shooter, PLAYERUNKNOWN’S BATTLEGROUNDS is the ultimate life and death fight, as it drops players on a realistic 8 x 8 km island with visuals that showcase Unreal Engine 4’s capabilities. Starting with nothing, gamers must fight to locate weapons, vehicles and supplies as they strive to be the lone survivor.

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J. Luis is the current Editor-In-Chief here at GAMbIT. With a background in investigative journalism his work encompasses the pop-culture spectrum here, but he also works in the political spectrum for other organizations.

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