Razer’s ‘Project Ariana’ Virtual Reality Projector Takes Top Honors At CES 2017

At this year’s CES, the Project Ariana gaming projector by Razer won official “Best Gaming” show honors, as well as distinction as this year’s “People’s Choice” from Engadget, the official awards partner of CES, who also nominated the device for “Best Home Theater Product” and “Best Disruption Tech” awards.

We at GAMbIT thought the projector was pretty darn cool when we saw it in action. While it’s not something we ever see catching on thanks to its scale, price and fact that gamers need to focus and the projection is a bit distracting, it is something that could move beyond the gaming space quite easily.

It looks like the head of one of those aliens in the classic War of The Worlds film
It looks like the head of one of those aliens in the classic War of The Worlds film

As a PC gamer I’m glued pretty close to a screen when playing. It’s something that differentiates us from console gamers that play on televisions usually situated a fair distance away. It’s also a little weird to see the image overlayed over your wall and, well, stuff. Still, it’s very cool and makes more sense for a home console application.

Project Ariana takes environmental information from within a video game and intelligently projects it around a room, virtually engulfing a player in real-time action before reserved for on-screen entertainment only.

As a PC gamer I can't sit this far back, or have the space to do so.
As a PC gamer I can’t sit this far back, or have the space to do so.

“We see Project Ariana as the future of gaming immersion and a great showcase of what our Razer Chroma lighting technology can do,” says Min-Liang Tan, Razer CEO and co-founder. “It’s great to see that consumers and editors agree on how exciting this innovation is for gamers. Project Ariana is able to offer a virtual reality experience without a headset and which enjoyed by everyone in a room.”

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Razer achieved the remarkable abilities of Project Ariana using its Razer Chroma lighting technology and combining it with laser sensors, 4k video projection technology and game code integration in partnership with publishers. The projector experience is additionally combined with custom lighting features on Razer gaming projects and ambient smart lighting and THX-certified surround sound devices. Each element is able to react with games in real-time by way of Razer Chroma software for an immersive visual and auditory experience.

Razer plans to develop Project Ariana into a consumer-ready model by the end of this year.

 

 

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J. Luis

J. Luis is the current Editor-In-Chief here at GAMbIT. With a background in investigative journalism his work encompasses the pop-culture spectrum here, but he also works in the political spectrum for other organizations.

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