‘Skull and Bones’ is a game featuring the sailing bits of Black Flag

Remember how cool it was to steer the ship in Assassin’s Creed Black Flag? Well, Ubisoft has created an entire game around doing just that.

Today, at E3, Ubisoft announced that gamers will take command of their own warship to live the ultimate pirate experience alongside their friends and become a legend of the open-ocean in SKULL & BONESTM. SKULL & BONES will launch in fall 2018  for the Xbox One family of devices including , PS4 systems, and Windows PC.

With development led by Ubisoft Singapore,* SKULL & BONES will take gamers to the Golden Age of Piracy where they will create their own unique pirate captains and sail through the beautiful yet treacherous Indian Ocean filled with rich merchant trade routes to loot. Whether it is on their own or as part of a pirate gang, gamers will take the helm of their powerful warship and lead their crew into the endless battle to rule the seas and become the deadliest pirate kingpin.

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SKULL & BONES is an online naval game that will take players across a dynamic, shared open-ocean that reacts to their actions and evolves to continuously challenge them. Building upon the studio’s naval gameplay expertise, SKULL & BONES introduces an innovative wind system that gives gamers tactical opportunities to navigate more quickly, shoot further, hit harder, escape deadly blows, and position themselves to decimate their victims. Gamers will also be able to build their own fleet of ships, which can specialize in different battle conditions using the game’s extensive customization options.

Look, the past few Assassin’s Creed games weren’t all they were cracked up to be. There were a lot of issues that have plagued the series for a while now, but the one thing that most every could agree on was that steering the ship in Black Flag was pretty awesome. So it makes a lot of sense that Ubisoft would take that mechanic an stick it into a game of its own, considering Assassin’s Creed left it behind ages ago.

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J. Luis

J. Luis is the current Editor-In-Chief here at GAMbIT. With a background in investigative journalism his work encompasses the pop-culture spectrum here, but he also works in the political spectrum for other organizations.

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