Ghost Recon Wildlands , Cuphead & Linelight E3 Impressions

E3 2016

Ghost Recon Wildlands was the first demo I got my hands on this year. First off, the entire thing was beautiful. Landscapes look great, character movements are fluid, and faces are looking more and more lifelike as this generation progresses.

It’s supposed to be an open world, and from what we saw from da choppa!, it seems like it’ll be a pretty damn big world. Good news, you can kill llamas and civilians. Bad news is you still can’t kill kids.

Needless to say, our team leader wasn’t my biggest fan (even though I saved his ass with a double head shot through a moving truck’s window). At the end of the day, it’s a fucking Ghost Recon game. If you’re like em, you’re gonna get this one. If not, this one won’t change your mind. Current release date is March 7th. We ran into more than a few glitches, so we’ll see how that goes.

We were excited about Cuphead at last year’s E3 show, and even more so this time around now that we got to play it. The ridiculously hard 1930’s cartoon-style 2D boss battle extravaganza has been expanded to include platformer levels that play out like Walt Disney and Satan collaborated to make their version of Metal Slug.

Delightfully cute level design is juxtaposed with gameplay so difficult you’ll want to saw your own hands off 127 Hours style. Due out 2016 for PC and XB1, I’m anxiously awaiting my self-dismemberment.

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My indie pick of day three is Linelight. Elegant yet simple design combined with super relaxing music makes this (mostly) 1D puzzler stand out from all the Portal clones and room escapers that have been dominating the genre. You play a line segment, traveling along a much longer line segment.

Going through switches activate and move other sections of track into place to get you to the end of each bite-sized level. As you progress and difficulty rises, evil red line segments begin to plague you on your otherwise peaceful journey.

Overall, I found the small section I played to be at the perfect challenge level; enough to make you stretch without being too difficult. Keep an eye out for it on Steam and PS4 this October.

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M. Hamilton

I write about things when I feel like it. Science, tech, video games and festivals are where it’s at.

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